
Ratchet and Clank (the original, not the less than stellar remake) was a fantastic game, but certainly not without its flaws. With only a year until the sequel had to release, Insomniac had to iron out the kinks with their new franchise under extreme time pressure. And they did just that.
In the vein of both its predecessor and other mascot platformers, Ratchet and Clank 2: Locked and Loaded has a pretty simple story; Ratchet and Clank have been heralded as heroes for saving the world from Chairman Drek, but coasting on their newfound fame has become boring to the duo, especially Ratchet. Whilst watching the two on a TV documentary, the eccentric Abercombie Fizzwidget summons the duo to the Bogon Galaxy to recover a stolen experiment. With some twists and turns like its predecessor, it’s still very much an engaging story.
Although the first game was primarily a platformer with guns, the second game features a more hearty mix of both styles of gameplay. It leans more towards shooting in some scenarios, but the combat setups become so difficult later on that battles almost feel like puzzles. And the weapons this time are fantastic, with hits like the Bouncer, Lava Gun, and Plasma Coil. There are a few duds as well like the Clank Zapper, and incredibly situational ones like the Spiderbot Glove. All of these weapons can be upgraded, which is a first for the series, and an absolute game changer. A few weapons return from the first game, but cannot be upgraded, making them immediately less useful than their newer counterparts.

Throughout his adventures, Ratchet is faced with the Thief and their hired muscle, Thugs-4-Less. The dynamic between the villain and their goons makes for a large part of the game’s comic relief, and the humour is as good as it was in the first game, if not better. A lot of anti-consumerist satire makes its way into the game at the expense of Fizzwidget’s Megacorp, which is a huge organisation that is effectively an interplanetary equivalent to Amazon. Few characters return from the previous adventure, at least not in meaningful roles, though this makes sense due to the fact that the duo are in an entirely new galaxy.
Where Ratchet and Clank 2 really shines is the sheer amount of variety in all of its content. Arena battles make their debut here, giving Ratchet and Clank a series of tough combat setups. Unlike any game since, however, there are two different arenas, and three unique bosses to be fought as part of these challenges. In addition to this, hoverbike racing replaces hoverboard racing from the first game, and feels like a much more fulfilled concept. The races can be incredibly difficult and frustrating, but mastering them feels fantastic, not unlike the F-Zero games in that respect. Building on the jet fighter missions from the first game, there is now fully realised space combat as well. The duo also occasionally find themselves on spherical planets, and this was four years before Super Mario Galaxy popularised that concept.
It’s clear how hard Insomniac Games worked to make Ratchet and Clank 2 happen; sadly, this development did involve an obscene amount of crunch, especially considering the game was developed in just 10 months. So much content ended up on the cutting room floor, but employees at Insomniac found a way to incorporate much of this; the Insomniac Museum. I’ve never actually been able to visit the Insomniac Museum due to the fact that it’s only open when the PS2’s clock strikes 3 am exactly, and I can’t be bothered changing it in the options setting. That being said, the stuff in there is incredible, and shows just how much effort went into this fantastic game. There’s even some cut content from the first game in there.

The only major weakness of this sequel is that I think it the two weakest planets are back to back. Gorn is a space combat level that is incredibly difficult, especially in the context of aiming for 100% completion. However, Snivelak makes Gorn look like a leisurely stroll on Pokitaru. It’s home to some of the most difficult fights in the game, with strong enemies and very tight spaces that leave little room for manoeuvre. It’s the boss battle that drags this level down, however. Not only is it largely a turret section, which are never the best, but the Thugs-4-Less leader’s mech has an obscene amount of health, so the fight just drags on. Even these dodgy planets are still enjoyable though, as the challenge doesn’t really feel cheap, just like a really strong test of what you’ve learned this far.
If Shrek 2 is the perfect sequel to an animated film, Ratchet and Clank 2 is its video game equivalent. It takes all of the best concepts from the original game and expands upon them brilliantly. It is singlehandedly the most important entry of the series in that many of its new mechanics went on to become series staples, especially levelling up weapons and the arena stages. With the Ratchet and Clank series celebrating its 20th anniversary, it’s amazing how much of the series’ history was shaped by one game.

















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