
Sequels that come many years after the original can vary wildly in quality, and this was something in the back of my mind when New Pokémon Snap was announced to be getting released at the end of April. Having played the game and exhausted the opportunities, I can safely say that any concerns I had were put to rest.
Thankfully, this sequel didn’t feel the need to reinvent the wheel; you’re still a young photographer tasked by a professor to go and take pictures of wild Pokémon in your machine that sticks to set paths. Along the way, you unlock items that you can throw to/at Pokémon to see how they react. At its core, this game is as faithful to the original as it could possibly be, and that works in its favour.
It would be a crime to talk about this game without mentioning how gorgeous it is. In just about every aspect, New Pokémon Snap blows Sword and Shield’s mediocre graphics out of the water. Textures are crisp, the locations are stunning and the Pokémon are so lively. There’s so many random interactions I’d never expect to see, like Scorbunny sleeping on Torterra or Torchic and Hippowdon befriending each other at a desert oasis. Every Pokémon oozes personality in this game, which makes taking pictures of them even more fun.
Where this game differs from its predecessor is the introduction of a slightly more involved story. Sure, the core is the same, but you make new friends and attempt to discover the mystery of the Illumina Pokémon as you travel around the Lental Region. The cutscenes that come with this story are stunning, and frankly the best a Pokémon game has ever looked.

What I really like about New Pokémon Snap is that there’s so many secrets to be found, just like the original game. I was worried it’d be more handholdy, but it’s really not; there’s a scan function that helps draw your attention to a couple of things, but there are so many hidden paths and features that the scan only really provides slight hints for. You’ve got to figure things out on your own, and I love this. Pokémon games really should put more trust in their players because this game shows how well it can pay off.
An addition to the Snap formula that I really liked is that quests have been brought into the fold. Getting specific poses of Pokémon can yield rewards that allow you to add borders and effects to your pictures, so they’re not even remotely compulsory to completion. They also give you some slight hints on how to get the best pictures, which is cool.
One of my biggest complaints with the game comes from the points system. Unlike in the original game, in which Professor Oak simply gave you a score and you could strive to get the highest score, the sequel introduces not just a four-star system, but also bronze, silver, gold and platinum colours to accompany these. You don’t need the platinum colours to complete your PhotoDex, but you do need a photo for each star ranking. The catch? You can only have one photo for each species of Pokémon analysed per trip. This means you need to play through a minimum of four times to complete the PhotoDex, which in its more frustrating moments can feel like padding.

Although platinum stars aren’t necessary, in order to progress to new levels (or unlock alternate variants to the existing ones), you need to collect XP. In order to collect XP, you need to get the highest score on each photo as you possible can. It’s a nice incentive to get the best pictures, but the caps for some of the higher levels can be pretty tricky. Combine this with the one photo per species rule and it can sometimes become a bit frustrating.
My only other frustration comes from the Illumina Pokémon themselves. They effectively function as boss battles, which is a super cool idea, but as someone who likes to take photos of as many Pokémon as possible, the initial time you encounter their stage they are the only Pokémon in it. Which often means waiting a couple of minutes for them to appear so you can get a decent picture of them. It’s a small concern that only arises in a few stages, but definitely caused little bouts of boredom here and there.
All in all, as far as sequels go, New Pokémon Snap knocks it out of the park; it’s a bigger, better version of Pokémon Snap that adds a lot of replay value and of course looks much, much better than its 22-year-old, N64 predecessor. If there’s one thing I hope comes out of this, it’s that we start to see more creative spin-offs again, or at the very least returns to dormant spin-off series like Pokémon Ranger (which could also work very well for the Switch).










