
Looking back at Mario Kart Wii, it’s apparent that this Mario Kart more than others leaned into the chaotic nature the franchise had a reputation for; the physics were bouncier, the items were crazier (Thunderclouds and more frequent Blue Shells made for some maddening moments), and the courses enabled all kinds of hectic races.
With what I think is one of the best original track selections in the series, it’s time to take a look at which ones I think are the best of the best.
16. Grumble Volcano: Though it may be my least favourite Mario Kart Wii track, I don’t think Grumble Volcano is all that bad. I’m not too keen on the volcano theme because I think it’s a little dull, and the layout of the track just doesn’t interest me all that much. The moving platforms after the cave are cool though, as is the fact that the track slowly crumbles. It makes you think it should be called Crumble Volcano instead.
15. Moo Moo Meadows: This is a really nice track, but a little bit plain. It shares a theme with Moo Moo Farm from Mario Kart 64, and doesn’t do too much different from it. There’s a windmill now, which is kinda neat, but that’s it really. The track is still fun to drive on and using Mushrooms to cut out a lot of the grassy areas can be fun for sure.
14. Luigi Circuit: There’s nothing wrong with Luigi Circuit at all, it’s a very simple track that’s completed very quickly. As the first track in the Mushroom Cup it basically serves as a tutorial on how to play the game, and the simplicity is a bit of a by-product of that. That being said, it’s still a fun layout that’s more interesting than the typical first course figure 8s, which is certainly to its credit.

13. Daisy Circuit: As far as the circuit tracks go, Daisy Circuit is pretty unique. It’s set in a quaint coastal town at sunset which is really nice, and has the fun staircase shortcut and the little side road in the last part of the map. It’s not the most memorable track out there, but from a roster this solid that is nothing to scoff at. I do wish Daisy got more tracks that harkened back to her debut in Super Mario Land, however.
12. Dry Dry Ruins: Similar to Moo Moo Meadows, Dry Dry Ruins has a lot in common with a previous track; this time, Dry Dry Desert from Mario Kart: Double Dash. Desert tracks never interest me too much, but I do like how this one plays, with the sand pit in the middle of the ruins and the Swoopers flying around at the start of the ruins. There’s a lot of shortcut potential here that makes this track a great one for comebacks and upsets, which is a type of track that’s necessary in every instalment.
11. Toad Factory: What I like about this track is that its theme is something we’ve not really seen in Mario Kart either before or since the Wii instalment. The conveyor belts are a fun little gimmick that doesn’t feel too intrusive, and I especially like the long turn with the two conveyor belts near the end of the track. The mud just before the finish line can be a little tricky to navigate without a boost, but fortunately there are plenty of boost panels to make it easier to traverse without a Mushroom. The music’s also great here as well.
10. Mario Circuit: Mario Circuit tracks are usually fun, if a little predictable as most are set close to Peach’s Castle. This one is a nice one to drive on though, with the more city-like design compared to the previous Mario Circuit tracks. The area with the Chain Chomp always manages to get hectic, especially with the boost ramp to the right letting some people cut across that area. It’s one of my favourite Mario Circuits, which says something considering they’re mostly pretty solid tracks. It’s also the first track that I played in this game, so it has some extra nostalgia points.

9. Moonview Highway: When I was a kid, this track was the absolute bane of my existence. Perilous cars are around every corner of Moonview Highway, included the dreaded Bob-omb that explode when you hit them. The older I get the more I appreciate this track though, because there’s a learning curve to it and when you know how to weave around the traffic, it makes for some really high stakes races where you’re only a crash away from losing. And the city at night aesthetic is gorgeous, it makes the track stand out nicely.
8. Bowser’s Castle: I’m never normally a huge fan of the Bowser’s Castle tracks, but the one in Mario Kart Wii is amongst my favourites. The bridge over lava into a twisty corridor is a great way to set the scene, and the half-pipe section with the giant Bowser shooting fireballs at you is really cool too. The Giant Bowser was basically a clone of the one in Double Dash’s Bowser Castle though, so it feels a bit unoriginal.
7. DK’s Snowboard Cross: Also known as DK Summit, this track is a mad dash around a bunch of ski slopes and bumps that always makes for a chaotic race. There’s some surprisingly easy shortcuts to shave a bunch of seconds off your time at the end of the lap, and the skiing Shy Guys are both hilarious and some interesting obstacles. Between this and DK Pass in Mario Kart DS, I don’t quite know why there was such an interest in making snow-themed levels for Donkey Kong, but it’s a great track that I’d love to see return in a later Mario Kart.
6. Wario’s Gold Mine: Another great track from the Flower Cup, Wario’s Gold Mine is another fun theme that lends itself really well to a racecourse design. Driving on the minecart track is fun, though crashing into the minecarts can lead to some very costly mistakes, as it takes a while to recover. I always try and take the little side road near the end of the track, but the fact that the minecarts take the same route can make it a little risky at times. This risk was removed in Mario Kart 8 due to the anti-gravity mechanic make it so the minecarts boosted you rather than stopping you in your tracks. That makes it much easier, but still a fun time for sure.
5. Rainbow Road: This is my personal favourite of the Rainbow Road tracks. Not only is the road visually gorgeous, but this track can be brutal when it wants to be. There’s a lot of different routes that reconnect which is always fun, and the roundabout-type turns in the middle can be jumped over if you have a mushroom, which is a dangerous shortcut but can be very rewarding. It definitely feels like the final gauntlet and its difficulty makes it memorable in a way that Mario Kart 8’s Rainbow Road just lacks.
4. Koopa Cape: Koopa Troopa (alongside its undead counterpart, Dry Bones) is one of my favourite characters to play as in Mario Kart, and this is a track that does it justice. Not only are the sections with the moving water great to drive on because of the speed increase, but the already great music changes when you enter the pipe, which I think is the only example of dynamic music in the series until Mario Kart 7’s underwater sections. The pipe section is also fantastic because of the added peril of the spinning electric wheels, which can shrink you if you’re not careful. This is one of those tracks that lends itself to frantic races, which makes it all the more enjoyable.
3. Maple Treeway: The first thing you notice when playing Maple Treeway is how visually appealing it is. There’s a bunch of lovely autumnal colours, it just feels so quaint. And it’s a great track to drive on, especially if you can get onto the shortcut path at the beginning. Getting a Star from the piles of leaves that can drop items is a great feeling as well, especially when you’re in a position where you can’t get a Star. The part where you’re driving on the wooden road always feels risky when you cut corners too tight, but that just adds to the fun of it.

2. Coconut Mall: Whenever I play Mario Kart Wii with friends, Coconut Mall is one of the first tracks that gets selected. Everybody always wants to pick this one early into a session, and for good reason. It’s a really fun concept that’s made into such a fun course design. It helps that the music is great too, and really fits the level. Everything about this track is Mario Kart Wii at its best is on display here, from the creativity to the mayhem to the driving feeling great, even when you’re going up an escalator the wrong way.
1. Mushroom Gorge: Without a doubt, Mushroom Gorge is the most memorable track from Mario Kart Wii. Everyone who’s played this game has memories of bouncing on the mushroom platforms and being thrown into the abyss by a poorly timed Red Shell or Lightning. This is the only track that my dad was able to beat me on when I used to play Mario Kart with him, and it’s something he still brings up to this day. It holds a special place in my heart for the nostalgia, but it’s also just a really solidly designed course with a brilliant soundtrack and the concept of bouncy mushrooms on a racecourse fits the Mario universe too well. Absolutely stellar track, and my personal favourite from this game.
Interestingly, all four tracks in my top four were chosen to reappear in Mario Kart 7. Nintendo must have realised just how great they were, as they very much are the cream of an excellent crop. Even the tracks I ranked lowest on this list make for good races, and I believe that this was a tremendous output of quality courses for just one game.
I hope to see more of these tracks get the HD treatment one day, as only 3 of these tracks were in Mario Kart 8 (with Wario’s Gold Mine only appearing as a DLC track that was then included in Deluxe).







